Pdf Book Name: The Art of Game Design: A Book of Lenses, Third Edition
Author: Jesse Schell
Publisher: CRC Press
ISBN-10, 13: 1138632058,978-1138632059
Year: 2019
Pages: 654 pages
Language: English
File size: 25 MB
File format: PDF,EPUB
Would be designers often ask me, “How do you become a game designer?” And the answer is easy: “Design games. Start now! Don’t wait! Don’t even finish this conversation! Just start designing! Go! Now!” And some of them do just that. But many have a crisis of confidence and feel stuck in a catch-22: If only game designers can design games and you can only become a game designer by designing games, how can anyone ever get started? If this is how you feel, the answer is easy. Just say these magic words. This game of confidence building may seem silly at first. But it is far from the silliest thing you will do as a designer. And it is terribly important that you get good at building your confidence, for doubts about your abilities will forever plague you. As a novice designer, you will think, “I’ve never done this—I don’t know what I’m doing.” Once you have a little experience, you will think, “My skills are so narrow this new title is different. Maybe I just got lucky last time.” And when you are a seasoned designer, you will think, “The world is different now.
Maybe I’ve lost my touch.” Blow away these useless thoughts. They can’t help you. When a thing must be attempted, one must never think about possibility or impossibility. If you look at the great creative minds, all so different, you will find they have one thing in common: they lack a fear of ridicule. Some of the greatest innovations have come from people who only succeeded because they were too dumb to know that what they were doing was impossible. Game design is decision making, and decisions must be made with confidence. Will you fail sometimes? Yes, you will. You will fail again, and again, and again. You will fail many, many more times than you will succeed. But these failures are your only path to success. You will come to love your failures, because each failure brings you a step closer to a truly phenomenal game. There is a saying among jugglers: “If you aren’t dropping, you aren’t learning. And if you aren’t learning, you aren’t a juggler.” The same is true for game design: If you aren’t failing, you aren’t trying hard enough, and you aren’t really a game designer.
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